DayZ’s Patch 1.11 Is Out, And It Wipes All Player Progress

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DayZ’s latest patch is now live, and while it doesn’t make a ton of changes to the core game, it wipes all progress on the game’s official servers as part of a “fresh start” for the game’s 2021. According to a blog post that accompanies the rollout of the patch, it focuses mainly on fixing bugs and improving the game’s performance.

For example, the patch improves the collision on zombies, such that they will no longer go inside player characters during hectic fights. Players will also find that attempting to get into a car will no longer teleport them to the roof of the vehicle instead. Various bugs affecting the game’s horticulture and fishing systems have also been stamped out.

The patch includes a number of other small fixes, including improved detection of area damage triggers like barbed wire and an increase in the number of mods that can be run by community servers. There’s also a new rifle that spawns at helicopter crash sites called the SVAL–which is apparently the Czech word for muscle–and it’s particularly nasty, so watch out for that.

DayZ 1.11 Patch Notes

ADDED

Added the SVAL rifleAdded the 20 round magazine for SVAL and VSSAdded new textures for the static (abandoned) M3S truckAdded abandoned truck parts for M3SStarting a vehicle engine now slightly depletes the batteryAdded flags of the winners of our base building contestGarden plots can now be removed with shovels and pickaxes

FIXED

Fixed an exploit to look/glitch through wallsPlants could not become infestedFixed a server crash related to pulling corpses out of vehiclesFixed a game crash connected to item attachmentsThe player can no longer execute certain actions when their legs are brokenThe player can no longer dance with a broken legPreparing Mackerels or the Carp did not stain the player’s hands with bloodAn applied splint would disappear if the player’s inventory was full at the moment the healing was completedThe Pumpkin Helmet was still shining when ruinedFlares shot by the flare gun often disappeared inside objectsThe glow of the flare was immense when seen from up close (now scaled with the distance)Getting out of a car could result in the character appearing on the roof when an object was on the exit positionFixed a server error caused by repeated crouching during an ongoing action (https://feedback.bistudio.com/T154062)The inventory of improvised shelters could be accessed from the closed-off sidesInfected could hit the player through shelters and tentsInfected could enter closed-off containers (variants 2A and 2B)Infected would glitch into players during combatDead bodies getting stuck in mid-airBodies of infected would sometimes rotate while already deadThe wrong particle effect was displayed when hitting infected with a Pipe, Wrench, or a Lug wrenchAdjusted collisions and occluders of buildings against unwanted behavior (https://feedback.bistudio.com/T152082, https://feedback.bistudio.com/T154532)Removed collisions of low-hanging tree branches for better navigationExploit allowing players to get infinite plant seedsThe Frying Pans and Cooking Pots would disappear from fireplaces upon server restart (https://feedback.bistudio.com/T153689)The inventory of the M3S truck did not refresh after removing attached containers from itThe dashboard on certain vehicles would disappear after certain actionsRuined hatchets showed the wrong textureThe contents of the fireplace would not always be displayed correctly in the worldThe indoor fireplace could sometimes get wet during rainLand mines were not dealing damage when placed in the doorways of specific housesBarbed wire could block the damage of grenades (https://feedback.bistudio.com/T154631)Sounds were missing when skinning with some toolsIt was possible to build overlapping fences and watchtowersSwapping materials attached to base building objects could trigger a desynchronizationFixed a server error when checking the pulse of a disconnecting playerThe battery charger is not a heavy item anymoreThe battery charger could not recharge car and truck batteriesItems could not be rotated and placed on the same spacePlacing a connected battery into the inventory would not disconnect itIt was possible to use items placed in attachment slots for crafting operationsEntering a vehicle with a Chemlight or Road Flare turned on would ruin themIt was problematic to open/close the doors of certain vehicles when in third person viewIt is no longer possible to cut a raincoat into armbands when its inventory isn’t emptyAttempting to throw a handheld plugged device would unplug it, preventing it from being turned back onSlicing a rotten pumpkin produced edible pumpkin slices (https://feedback.bistudio.com/T155304)Preparing spoiled fish would produce edible fishPlayers were unable to remove some car parts from close rangeAn engine belt was displayed in the ADA 4×4 (https://feedback.bistudio.com/T148071)It was possible to craft a long torch from a sharpened stick with food attached, causing the food to disappearItems split in the inventory of the truck would appear below itItems were appearing on the roof when swapped while inside specific buildingsIt was not possible to open cans that were upside down while in full inventoryCharacter hand slot become broken after exiting a vehicle in the waterEndless white cable appeared after placing a SpotlightIt was possible to sometimes light a fireplace underwaterFishing in sea was frequently interrupted, making it difficult to find a place to fishThe revolver was not dealing consistent damageIt was problematic to place a Medium / Party Tents too close to the playerIssues with fertilizing garden plot slots (https://feedback.bistudio.com/T156389)The magazine of a weapon on the players back was detached after relogThe immunity system was not updated on the player (https://feedback.bistudio.com/T156489)The spotlight could be plugged into a battery that was inside of a vehicleIt was possible to place two tents inside each otherIt was possible to stack up stone ovensIt was possible to sometimes place objects inside furniture of buildingsEpinephrine was not working correctly (https://feedback.bistudio.com/T156359)Improved the client performance when holding an item in handsContinued damage from a fireplace or barbed wire after moving away from itPacking a tent while having an item in the hands would not hide the itemResuscitation while having an item in hands caused it to appear in the middle of the actionBlurred text on the logout dialog windowCamera clipping issues in the big ATC building and airfield service hangarInfected walking through service hangar doorsSeveral object placement issues on the Chernarus terrain

CHANGED

Updated the Tarp (Fabric) durability, textures, and inventory viewMore tools can be used to slice pumpkinsReduced initial velocity of the 5.56x45mm ammunition by 9% to match real valuesBarbed Wire and Fire now deal damage to infected and animalsDeployed Barbed Wire can only be dismantled from inside on Fence and WatchtowerThe fireplace now warms a larger area, with the maximum heat reaching furtherLowered the maximum heat of the fireplaceUpdated the creditsThe flare from the signal pistol now falls down slower

CENTRAL ECONOMY

Changed: Reduced the amount of ammunition and magazinesTweaked: Deagle and Revolver now spawn in Towns onlyTweaked: Repeater tiers adjusted from Tier 1,2,3 to 2,3,4 (Chernarus)Tweaked: Batteries won’t spawn with a full charge anymoreFixed: Spawn points on Land_Castle_Stairs_nolcFixed: BearPelt was missing

SERVER

Added: timeStampFormat now supports two additional options “ShortTZ” and “FullTZ” which will append the time zone in UTC (RPT log only)Fixed: Server startup freeze when using too many mods (https://feedback.bistudio.com/T153090)

LAUNCHER

MODDING

Added: IsBoxCollidingGeometry, an extended version of IsBoxColliding, with parameters to fill in what geometries to check against (primary and secondary)Added: Moved cargo conditions for Clothing into separate functions for modders to override (https://feedback.bistudio.com/T154093)Added: Road parts for the terrain making on the sample GitHub repository (https://github.com/BohemiaInteractive/DayZ-Misc)Fixed: FPS dropping down to 1 when using the backward compatible SetActions implementationChanged: the ActionDismantleGardenPlot has been added to the items that could build itChanged: Created new base recipe PrepareFish to limit the script duplication in prepare mackerel and carp Do methodsRemoved: Unused internal organ classes from the character config DamageSystem >> DamageZones

Size:640 × 360480 × 270

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